Welcome, one and all, to The Gamer's Code! Allow me to introduce myself. My name is Justin (or DocOcarina for you internetting folk). I live in the Midwest region of the U.S., and over the past few years, collecting retro video game items and studying their history has became a passion of mine. Now I'm not saying that it's gotten out of hand, or anything...
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Not an issue at all, as a matter of fact.
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I can stop any time I want. |
Putting all these resources into games, however, means that there are limitations that I have to place on my budget.
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I feel like I forgot something at the store...Toilet paper? detergent? Toothpaste?...
So please do understand that if I can't show you close-up pictures of a console or game in particular that you want to see, it doesn't necessarily mean that I don't care about the same things you do. It may very well be the simple fact that I'm a cheap bastard.
That being said, you came here to see games, didn't you? Well, you have come to the right place! This the first entry in what I hope will prove to be an entertaining series where we take a close look at some of the consoles through the 90s that you might not have heard about. The first entry shall be dedicated to studying the history and design of the consoles themselves, and then we'll take a look at some of the games for each system.
And the first on the list is the early 1990s powerhouse console, the 3DO Interactive Multiplayer!
Hitting the shelves of North America in 1993 (and the rest of the world in 1994), this console was an ambitious effort by the 3DO Company to enter the video gaming market. The first thing to note about this console is that the games were disc-based. Up to this point, disc-based attempts in the console market included the infamous Philips CD-i, and cd add-ons for the Turbografx-16 and Sega Genesis (Wow, look at all the possible consoles to look at later on!) It was also the first major 32-bit console, beating the Sega Saturn and 32X by a year, and Nintendo's Virtual Boy by two years.
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Even if this thing came out before the 3DO, would you have taken it seriously?
Not only that, but this bad boy played full motion video! The Sega CD boasted the same claim, but the videos only took up a small part of the screen, and usually had terrible framerate and poor color. Want a good example? Go to youtube, and look at footage of Sewer Shark on the
Sega CD, and then the
3DO Go ahead, I'll wait...
See what I mean?! Man, those actors were TERRIBLE too, right? I miss the 90s... But wait, there's even more that this console had to offer! After the Atari 2600/NES age, people were beginning to realize that those rf boxes that you screwed into the back of your tv were both:
a pain to hook up
not as good quality as those good old component cables we know and love today
The 3DO consoles allowed rf, component cables (Any component cables would do. You could use the cords from your VCR, if you felt so inclined!), and even S-video! I've never heard of another console supporting this feature, and I even went back to look at all the consoles that I own. Not even one has replicated this feature.
So if this console is such an advanced piece of hardware for its time, why is it all but forgotten by gamers, today? When 3DO announced this console, the reception for it seemed very positive, to the point where the console even won Time Magazine's award for 1993 Product of the Year, stating:
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If you think you've seen graphics, wait till you check out the jaw-dropping visuals offered by this interactive system, which is bidding to be one of the main vehicles on the data superhighway. With its CD-quality sound and 32-bit processor, the Multiplayer is the most powerful video-game system yet."
However, 3DO Company did not have the means to manufacture its own consoles, so they were forced to reach out to other electronic companies. Their first choices were Panasonic and Sony. Sony declined, as they were already under way to release
their first console in 1994. So, Panasonic began manufacturing the first model of the 3DO console.
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The very similar Goldstar model |
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The Panasonic FZ-1 model |
The first sign of problems? This console launched for $600-$700. True, the FZ-1 model's price dropped to $500, but that was after the console had already been out for half a year, and the Sega Saturn and Sony Playstation were just about to be shipped out to retailers. Thus, consumers felt little desire to actually buy the (relatively) affordable console at that point, with equally advanced options like the Playstation for $299. A full year after the release of the 3DO (October of 1994, by this point, the Saturn and Playstation being released in 1 and 2 months respectively), the Goldstar model was released for "a mere" $399.
At this point, the damage had been done. But the 3DO company tried to make whatever money they could out of it, in the hopes of being able to release a successor to the 3DO (spoiler: it didn't happen). While Nintendo and Sega charged higher royalties for game developers to release products on their console, the 3DO only charged $3 in royalties per copy of a game that was sold. To put that in perspective, Sony charged $10, and Nintendo (on the N64) charged $20 for the cartridge.....AND THEN royalty.
As a result, many independent developers and small companies flocked to the 3DO. However, many of the big companies with big names and experience in development were wary to get their feet wet with the console. While Electronic Arts made many titles for the 3DO, that is almost certainly attributed to the fact that Trip Hawkins, founder of 3DO Company, had also founded EA. Other companies that worked with the console included Activision, Bullfrog, and Crystal Dynamics. For the vast majority of developers, however, this cd-based technology and the technical capabilities of the 3DO were too new for them to properly take advantage of. Owners of the console quickly saw an enormous rift in the quality of games for the system. And at that point, would you want to gamble on whether Phoenix 3 on the 3DO is any good since that internet thing hadn't really taken off, yet? Or would you like to play Crash Bandicoot on the PS1?
And the final nail in the coffin for this system was that while it did not have region locking, it also had no copyright protection. Good for any small developers trying to make a product, but bad for......anyone who knows anything about the video game market. It immediately became one of the easiest systems in history to pirate games for. By 1995, the console was only kept alive because of the Japanese 3DO market. What was Japan making for the 3DO?
Porn.
That's not a joke.
So what kind of games were released for the 3DO? We'll take a look next time. But not the porn titles. You do that on your OWN time.