Showing posts with label Game Review. Show all posts
Showing posts with label Game Review. Show all posts

Wednesday, July 15, 2015

Throwback Thursday, A Weekly Classic Game Discussion - Volume 4

In the early to mid 1990's, there was not a bigger franchise in video gaming than Donkey Kong Country. The franchise redefined what it meant to be an action/adventure game. While the first game in the franchise was very innovative for its time, the pinnacle of the DKC Trilogy was Donkey Kong Country 2: Diddy's Kong Quest.

Donkey Kong Country 2: Diddy's Kong Quest (SNES) - 1995

Synopsis:
Donkey Kong Country 2 takes place directly after the events of Donkey Kong Country, where Donkey and Diddy Kong defeat K Rool. K Rool returns, and abducts Donkey Kong, and it is up to Diddy and Dixie Kong to save the day. Throughout the course of the game, you will acquire your animal buddies such as Rambi, Squawks, etc. to help you throughout your quest. The game features multiple new baddies, features, etc. All in all this is the defining game of the Donkey Kong Country Trilogy!


Gameplay:
DKC 2 takes place as a 2D platformer with 3D modeling. The game features very smooth controls, and allows you to take control of various animal buddies, which are also very smooth controls, and will feature a variety of environments that are challenging, but also immerse you into the game. This game's difficulty varies from level to level, some levels are not challenging at all, other levels will make you cringe at the difficulty.  I have the game on SNES as well as on a SNES Emulator, and the game difficulty is amped up due to the lack of smooth controls on the emulator. Visually this game still holds up really well graphically today, and has probably the most memorable soundtrack of the DKC trilogy.


All in all, this game, is a gem, with tons and tons of replay. The game, while challenging, is very doable to win the main story. However, if you want to 100% this game, you have to complete one of the hardest levels in video gaming history in Animal Antics. This level is ruthless, and you will spend hours beating it! The game is very rewarding, and recommend to all gamers.

Final Rating: 10/10

Saturday, July 4, 2015

Throwback Thursday - A Classic Game Review, Volume 3

Volume 3 - Super Metroid (SNES) 1994

The past couple of Throwback Thursday's, I have reviewed two of the best classic RPG's of the 90's. This time we will be featuring a different genre altogether. This game has been received as one of the greatest games of all time on any console. The game made the IGN top 10 games of all time list, has won countless awards, and is still one of the most played classic games today. Today we review my all time favorite game, Super Metroid for the SNES.

Super Metroid (1994)

Synopsis:
The game's story takes place directly after the conclusion of Metroid 2. Samus Aran captured the Metroid larva on the planet SR388, and delivered it to researchers on the federation space station. Samus delivers the larva to the researchers, and leaves to pursue her next bounty, when she receives a distress call. The space station is under attack! Samus arrives too late, as the space pirate leader Ridley makes off with the captured Metroid Larva, and initiates the self destruct sequence for the space station. Samus escapes, and followers Ridley to the planet Zebes, where the events of Metroid took place, and where it all begins again!

Gameplay: 
Super Metroid, is probably one of the most fluid games for the SNES. The game plays very similar to the original Metroid, however comes with one crucial update, a MAP. Even though you have a map, you will find yourself exploring the planet Zebes with your map, uncovering clues, hidden rooms, and new paths to help you along your journey. The more exploring you do, the easier the game will feel. More experienced players will look for ways/tricks to slim down their times, and will find that this is probably the most re-playable game of all time.

New players can expect to spend roughly 7-15 hours to complete this game

Experienced players have completed this game in roughly 1 hour, and the world record is currently less than 45 mins.

My personal best time is 1 hr 34 mins at 74% completion. 4 hrs 20 mins for 100% completion.


Layout:
The controls feel really natural, and the item layout on your screen is easy to understand and navigate. 

Kraid returns from the dead to claim vengeance on Samus Aran

The abilities in the game feel really natural, and you will find that using your grapple hook, missles, x-ray visor, etc are pretty easy to learn and get the hang of. This game, as well as Castlevania: Symphony of the Night probably have the smoothest controls I've seen out of classic games.


Summary:
All in all, this game is very nearly flawless. The game doesn't require extra exploration, but rewards you by making the game's difficulty easier. The controls are super fluid, and graphically the game still stands incredibly well today. The major flaw in this game, is that I don't feel that there is a real story driving the game. by the time you are an hour or so in, you totally forget about the larva metroid, until you find the capsule towards the end of the game. That being said, you forget the story, because you are so immersed in the game play. This game is very replayable, and you will constantly be playing to improve your times! Will you save the galaxy again?



Well thats all for this edition of Throwback Thursday, we will see you next time for our review of Donkey Kong Country 2: Diddy's Kong Quest. 

Cheers!
- UltimateDave469

Thursday, June 18, 2015

Throwback Thursday - A Weekly Classic Game Review, Vol. 2

With the groundbreaking announcement at this year's Sony E3 press conference of Final Fantasy VII remake, I felt this was an appropriate opportunity to review the classic and definitive RPG. That's right it's time to tackle through Final Fantasy VII


Final Fantasy VII for the PlayStation One.



Synopsis

Final Fantasy VII begins with an overview of the city Midgar, as two subjects begin to prepare a raid on a Mako Power Plant Reactor, owned by the ruthless Shinra Corporation. The story begins with two members of a resistance group, called AVALANCHE, named Squall and Barrett. They successfully destroy one of the mako reactors, and begin to uncover darker research from the Shinra Corporatiom, including the emergence of Sephiroth, a SOLDIER who was believed to be killed in action on a very important assignment. As the game progresses, Cloud, and Barrett gain several allies in the fight against the Shinra Corporation that concludes with one of the most epic final boss battles against Sephiroth. Obviously there is much more to the story, but I try to make my synopses as spoiler free as possible.

Final Boss(es)

This game features three back to back final bosses, that make the end of disc 3 feel like you are truly battling for the fate of the world. You must fight the cosmic entity JENOVA for one final time, Followed by the first battle with Sephiroth, and finally the battle for the fate of the blue planet against Safer Sephiroth.


Looking at this dude, you know the fight is on!


The final boss theme, the One Winged Angel, is one of the most epic final battle themes in all of video games, I personally believe that only Dancing Mad in Final Fantasy VI is superior.


Pros

This game has a very memorable story, and is the most well known of the Final Fantasy franchise. The game also features an easy to learn combat system, including the Materia system, which allows characters to gain status boosts, as well as learn new magic spells. The world is very rich with a lot of exploration, and side quests to become involved in. The optional bosses in this game, the weapons (Ruby, Emerald, etc.), are some of the hardest bosses in video gaming period. These guys will push you to the edge of your skill level, and will find yourself doing extra grinding just to be able to deal with these guys.

Cons

The graphics are super outdated. I know that sounds like an obvious statement, considering this game was released in the middle to late 90's, but realistically, this game just doesn't hold up well today, and can make the game feel rather unappealing.

Them graphics though.....


Final Thoughts and Score - 9.0 out of 10 
This is the definitive chapter of the Final Fantasy series. This was the game that brought Final Fantasy to the forefront, and made JRPG's popular. Final Fantasy VII is a must play game, and you will spend roughly 36 hours to complete it. It is available for the PSX, PlayStation Store, as well as Steam. Oh yeah, and the remake is happening, and will be made available in the next couple of years. If you would like to see the trailer, click HERE


See You Next Time!
UltimateDave469

Monday, June 15, 2015

Games 2 Go - A Mobile Game Review Vol. 1


Hello Readers!

We are back again, this time with the first edition of Games 2 Go. This article will be dedicated to mobile games of all types, such as App Store games, Portable Consoles, etc. today we are looking at a free to play mobile game released by Square Enix, called Final Fantasy Record Keeper.

Final Fantasy Record Keeper is a Active Time Battle based game, where you play the role of a young scholar named Tyro. Tyro begins to read and uncover the stories from classic Final Fantasy worlds. However, Tyro and Dr. Mog notice the records are now missing from each world. Tyro must enter the world of the records, recruit allies, and defeat each dungeon boss to restore the record. Through the your journey you will recruit allies from the different worlds to help you.

Here are just a few of the many characters that are unlock-able. 

Cloud from Final Fantasy VII
Tidus from Final Fantasy X
Terra from Final Fantasy VI
Rinoa from Final Fantasy VIII
Kain from Final Fantasy IV
Snow from Final Fantasy XIII


The game is free to play with purchisable features through the form of Gems. Gems can be used for many things. The game operates on the stamina system. Each dungeon level requires a certain amount of Stamina to enter. Once you are empty you must wait for it to recharge at a rate of 1 stamina per 3 mins, and will recharge outside of the app. You may use Gems, to refill your stamina or in game items called mythril (you will want to save these). As you complete dungeons you will gain stamina shards. Once you have 5, the stamina count will permanently increase by 1. When I started playing the game I believe I had 10 or 15 stamina, and I'm now up to almost 90 stamina.

The next feature to discuss is customization, this game features a lot of customization, which is awesome for a free to play game. You may upgrade, weapons, armor, and abilities with the items you collect in the dungeons. While the game doesn't allow you to customize to the level of Final Fantasy VI, you still can teach each character several abilities, and level up weaponry to make dungeons easier.

The next point of discussion is the relic draw. Every day players gain 1 free relic draw, which can either be a new weapon or armor. There is also a rare relic draw, which requires mythril or gems to do, and you can receive higher quality items. If you manage to gain some 5 star equipment, you may be able to teach new limit breaks to characters.

The game will also immerse you into each of the Final Fantasy classics with music, characters, and enemies from each of the Final Fantasy games, and honors those true memories with a very easy to learn combat system.

Positives
   -   Classic Memories from various Final Fantasy games will make you feel right at home
   -   Lots of customization, to make the game feel like a unique experience
   -   In app purchases go towards a lot more than just stamina boosts, and make you feel rewarded for in app purchases
   -   Very enjoyable game, that you will find yourself devoting a lot of time to.

Negatives
  -  Can be a lot of microtransactions
  -  The simple design of dungeons doesn't allow you to really immerse yourself into a story, instead you just find yourself focusing on the battles.


All in all I give Final Fantasy Record Keeper a solid 4.5/5 Stars. Definitely worth the download if you enjoy the Final Fantasy Universe.

Until Next Time!
UltimateDave469


Thursday, June 11, 2015

Throwback Thursday - A Weekly Classic Game Discussion Vol. 1

Welcome to the first edition of Throwback Thursday, where each week I will review a classic game from my childhood, and why it is still such an important game. This week we will take a look at the last of the classic RPG's from the Super Nintendo era.


Final Fantasy VI (Or Final Fantasy III for the SNES)


The game opens with an overview of three people in mobile armored units known as Magitek Armor. The game discusses an Ancient war between beings of magic and the people of the earth, known as the War of the Magi. When the player takes control, you control a girl with magical abilities, named Terra. Terra is enslaved by the Gestahl Empire, and its general Kefka Palazzo. Kefka has assigned Terra, Vicks, and Wedge with the task of acquiring an Esper, an ancient being of magical power in the Mines of Narshe. As the game progresses, you square off against the evil Gestahl Empire, and acquire several party members a long the way, until you have a massive square off on a floating continent with Emperor Gestahl and Kefka Palazzo. On the continent, Kefka succeeds in killing the Emperor and almost completely destroying the world leaving only a few hundred people left. When you awaken, you play as Celes, another one of your compatriots you meet throughout the first half of the game. Celes escapes the solitary island one year after the "end of the world" happens, and begins seeking out the rest of your friends. Once all of the party is reassembled, you split up into three parties and begin climbing Kefka's tower, where he rules as the God of Magic. Once the parties reach the summit, an all out battle for the fate of the world begins, in what is probably considered the longest final boss battle in Final Fantasy history. In the end, Terra, Celes, and their compatriots escape Kefka's Tower, and balance is restored to the world, and magic ceases to exist.


So now that the synopsis of the game is over, let's discuss a few of the positive points of the game. First, the game features depth in a way that has not been paralleled since. The game features 14 different playable characters, and all but two of them have their own place in the story to shine. The game also allows any character to be able to learn any spell in the game, however, different bonuses are given for each type of spell learned, so the game rewards you by teaching the right spells to the right people, however, there is nothing stopping you from teaching every character every spell in the game. The game's story lasts for well over 24 hours, and you will spend a few hours extra finding all the goodies to make the climb up Kefka's tower doable. The game even allows you to ascend the tower with only 4 people, however, you will absolutely need at least 12 to complete the tower successfully. The game's original soundtrack is killer, and one of my favorite video game soundtracks of all time, and each track fits the game so well. The game also has probably the best villain of the Final Fantasy franchise (in my opinion) in Kefka. Kefka is a sadistic Magitek Knight who's powers made him become deranged. He fascinates and lusts for death and destruction all over the world. Kefka believes emotions, hope, dreams are all meaningless, and the only thing that matters is the complete and total destruction of everything. The final battle is about a 17-20 minute encounter with the Esper Statues and ends in a climatic battle with the God of Magic himself Kefka. If you have a chance to play this game yourself DO IT. You are rewarded with the best final boss sequence possibly in video game history. If you don't have access to the game, look up the final boss on youtube sometime!


Now there are only a couple of negative points to this game that I could possibly find, that I believe would have taken away from the game, The first of which being that this game has a lot of depth and complexity, while a good thing, some times goes over board in customization, and sometimes makes the game feel confusing. In a similar note, While it is great that the backstory and character development was there for each of the characters, you had to do a lot of side exploration, and spend extra time that you would normally not have to do. Sometimes, it is really confusing to locate certain points on the map, and often found myself looking on google for a map of the world. One improvement I would make to the map system is to set it up like the system on Golden Sun and later Final Fantasy games. 


Final Thoughts and Grade: 9.5 out of 10. 
This game can be as deep and rich as you want it to be. You will find yourself, as a player immersed very heavily in the story, the game has a very memorable story, characters, and soundtrack that you will find yourself wanting to come back for seconds or thirds. This is definitely the defining chapter of the classic Final Fantasy games (1-6), and I would argue the best Final Fantasy of all the games. I recommend this game to all. This was one of the best games for the Super Nintendo and Super Famicom System. 
P.S. Dancing Mad is the greatest final boss soundtrack of all (yes I'm looking at all you One Winged Angel fanboys out there).
We will see you all next week for our Throwback Thursday Post!

UltimateDave469.

Sunday, March 29, 2015

Review | Spec Ops: The Line

    Spec Ops: The Line is a gritty, "realistic" third-person shooter the follows in the footsteps of all the gritty, "realistic" third-person shooters that came before it.  In this case, however, the "gritty" part is literal, because you play the captain of a three-man recon squad sent into the city of Dubai - which is inexplicably cut off from the rest of the world via months-long impenetrable sandstorm.  Your goal after penetrating the impenetrable sandstorm is to find what happened to the populace and the battalion of American troops sent in as a relief effort, and the course of the game descends through the spiraling decay of the city and the characters within.

    The gameplay is competent, but derivative: the same cover-based, health-regenerating squad tactics we're all used to, with a simple-but-effective squad orders system that harkens back to "Freedom Fighter" pasted over top.  There are many weapons available, and you can only carry two, but limited ammo thankfully prevents the "pick two for the whole game" situation that results from other similar systems.  There's the mandatory explode-y things you can shoot in combat, a few types of grenades, and a "shoot-the-thing-holding-sand-precariously-above-your-foes-so-it-falls-on-them" mechanic that feels too scripted to work in any immersive way.  The technical design is similarly mixed.  The engine is fine, the AI is fine, and the voice acting is great, but the game frequently loads textures way too close to the camera, and the lip synching is distractingly terrible.

    But the real value in Spec Ops: The Line is in its narrative arc.  The unoriginal gameplay is at least partially forgivable because it serves as a comfortable framework within which to slowly deconstruct the modern FPS genre.  As the game progresses, familiar narrative conventions slowly peel away and twist into something much more challenging, until the game itself is little more than a vehicle for weighty questions regarding the morality of war, patriotism, and even the enjoyment of the video games that depict them.  The success of the game hinges on how effectively it makes the transition between a Call of Duty clone and something greater.  Thankfully, it does very well despite a few hiccups.

    The beginning of the transition near the middle of the game makes for the weakest point in the narrative.  A few too many characters are introduced too quickly, and lots of necessary radio chatter goes down in the middle of firefights which makes following the plot developments difficult.  Some of the narrative set-pieces intended to set off the transition appear ham-handed, as the game narrows to such one-dimensional linearity that you can practically see the rails you're being pushed along.  But things get smoother as events push out well past the moral event horizon, and several of the narrative set pieces are powerful enough to stand out even outside the context of the game (strobe lights and mannequins come to mind).  The best part of the game is certainly the last third, and there are some powerful emotional moments to be found, even surprisingly in some loading screen "hints" that break the 4th wall in somewhat disturbing ways.

    The game's biggest weakness seems to be its unnecessary attempt at breadth.  The middle of the game features campy dialogue with a villainous personality reminiscent of Portal 2's Cave Johnson.  Self-reference and knowing irony abound, which breaks immersion somewhat.  There's a multiplayer component - which is just so completely outside the scope of what makes this game worthwhile it's hard to believe it ever got put on a to-do list.  Little meters show up that appear to suggest an RPG-like stat system wherein you level up your rifle competency, but they're actually indicating how close you are to getting a Steam achievement for punching 30 guys in the face.  None of these elements are necessarily poorly done - they're just in the wrong game.  This is really the sort of experience that would benefit from hiding achievement pop-ups and stripping out as much of the GUI and HUD as possible.  Unfortunately, that's not what was shipped.

    The closest to a damning truth I have is that everything this game does well is done better elsewhere.  If you want psychological trickery in a first-person shooter, play F.E.A.R or Condemned: Criminal Origins.  If you want critique of heroism vs. necessary evils and the effectiveness of propaganda, play Freedom Fighter.  If you're looking for a treatment on the horrors of war, World at War will hook you up. But if you've played all those and are looking for more, Spec Ops: The Line is the first package I've seen attempting to address all of these elements at once, and it gives them a hell of a try without really dropping the ball anywhere.  Spec Ops will be most effective against people who don't know what they're in for, but it's worth a play even if you do.

7/10 - Worthy