Thursday, July 23, 2015

Throwback Thursday - Sega 32X (part 1)



You know what I love? Persona 4. Been pouring a lot of time into that game recently, and can't wait for the sequel this winter.

*cough* ahem....


You know what I do not love? Failed Sega consoles. Now I know what you are thinking: "But Doc, there aren't any bad Sega consoles! They were Nintendo's only rival! The yin to their yang! GENESIS DOES WHAT NINTENDON'T. THAT ONE REALLY CATCHY COMMERCIAL TOLD ME SO!" Well, my dear reader, that's because you simply have not been watching closely enough. You see, everyone's beloved Sega Genesis (or Mega Drive for you overseas gamers) was released to market in 1988 in Japan, and 1989 in North America. Compared to the Super Nintendo in 1990 and 1991 respectively, this meant that they got an early jump into the upgraded 16-bit graphics market, but the Super Nintendo had two years' worth of technological advancements on their side.

Thus, once the Super Nintendo had been on the market for a few years, Sega felt that they needed to release add-ons to the Sega Genesis to extend the console's life-span until their next full-console release. Enter: The Sega 32X add-on system.


How did it work? Simple...


Just stick it in your Genesis! Yes, Sega fully intended that sex joke. 

Announced in June 1994, this add-on boasted 32-bit graphics. The idea was to once again jump ahead of Nintendo in the graphical ladder, since the SNES only had a 16-bit processor. Not only that, but Sega needed a way to compete with the 3DO (as I mentioned in my last two entries), the Atari Jaguar, and this new "Playstation" that Sony was announcing. True, Sega was working on their next console, the Saturn, but they were afraid that it would take too long to reach the market, and they'd miss their opportunity to impress consumers with 32-bit games.

Originally, the 32X was going to be marketed as a completely separate system. However, when pitched to the Sega of America research and development head Joe Miller, the idea was considered,


 "...just a horrible idea. If all you're going to do is enhance the system, you should make it an add-on. If it's a new system with legitimate new software, great. But if the only thing it does is double the colors...."

And so, it was agreed that this 32-bit system would be produced as an add-on for their popular Genesis console. Remember, the idea for the add-on was to get their 32-bit games out earlier than the Sega Saturn would be able to, as well as provide a cheaper alternative to those who couldn't afford a Saturn (Its debut price was $399 compared to the 32X's $160). However, this decision quickly caused Sega to hit obstacles during the manufacturing stage.

For starters, this idea for a 32-bit add on was only created in January of that same year. So in order to release an entirely new piece of hardware within the same year required a vast amount of resources and teamwork. Sega was already under way producing their Saturn hardware, with 32-bit processing units. However, with the 32X also suddenly on the assembly line, Sega found out that maybe doubling the amount of  32-bit chips you need isn't a good idea. They quickly suffered a shortage, which delayed the manufacturing of both, mainly the 32X. Not only that, but language barriers made it difficult for the teams in Japan and the U.S. to develop this add-on within a year.

In June 1994, the 32X was shown to the public at the Consumer Electronics Show in Chicago. Meanwhile, the Sega Saturn made its debut to the public at the Tokyo Toy Show...in June 1994. it seemed that tensions were rising within Sega, with the American team placing their faith in the 32X add-on, and Sega of Japan giving priority to the Sega Saturn.

In August, Sega promised 12 games at launch, and 50 more would be on the way in 1995. The 32X was released in November 1994 in North America, just in time for the holidays. Japan received the add-on shortly after in early December.

So what went wrong?

Well first, the Sega Saturn was released in Japan on November 22, 1994: ONE DAY after the 32X's release in North America. Thus, the whole point of making a 32-bit add-on before their 32-bit system came out was rendered moot, and basically resulted in them releasing two products at the exact same time, causing competition with themselves. And.....marketing basically disappeared for the 32X shortly after release since Sega could, you know, advertise their actual console now. And predictably, publishers like Capcom and Konami quickly shuffled over to the Saturn as well for obvious reasons.

Since the Saturn was selling very highly in Japan, Sega of America was told to focus on the Saturn, and cut all support for Genesis products and add-ons. By the end of 1994, only 665,000 32X units had been sold worldwide compared to nearly 500,000 Saturns in Japan alone. Six months later, the Saturn came to North America, and had already sold one million units (again, mostly in Japan).

In the end, of the roughly 62 games that were promised for the 32X, only 34 were released, and 6 games that required both the 32X and Sega CD add-ons. How much money would you need to spend just to be able to buy those games?!

Sega Genesis was $190
The Sega CD priced at $299
And the 32X was $160.

This came to a total of *types furiously on a calculator* $649. So you wanted to make 32-bit games for people that couldn't afford a Sega Saturn, and made them the same price as the 3DO. Good job, Sega. So how much is the 32X worth, now? I got mine three years ago for $5 at a flea market, if that tells you how little demand there is for it.

But surely there must have been good games for the add-on! How can you go wrong with titles like these?!

                                   
Virtual Racing, NBA Jam, a Star Wars game, a game about a Sonic the Hedgehog character, motherfuckin' Doom?!


Well....tune in for the next part where we check out the games.



Wednesday, July 15, 2015

Throwback Thursday, A Weekly Classic Game Discussion - Volume 4

In the early to mid 1990's, there was not a bigger franchise in video gaming than Donkey Kong Country. The franchise redefined what it meant to be an action/adventure game. While the first game in the franchise was very innovative for its time, the pinnacle of the DKC Trilogy was Donkey Kong Country 2: Diddy's Kong Quest.

Donkey Kong Country 2: Diddy's Kong Quest (SNES) - 1995

Synopsis:
Donkey Kong Country 2 takes place directly after the events of Donkey Kong Country, where Donkey and Diddy Kong defeat K Rool. K Rool returns, and abducts Donkey Kong, and it is up to Diddy and Dixie Kong to save the day. Throughout the course of the game, you will acquire your animal buddies such as Rambi, Squawks, etc. to help you throughout your quest. The game features multiple new baddies, features, etc. All in all this is the defining game of the Donkey Kong Country Trilogy!


Gameplay:
DKC 2 takes place as a 2D platformer with 3D modeling. The game features very smooth controls, and allows you to take control of various animal buddies, which are also very smooth controls, and will feature a variety of environments that are challenging, but also immerse you into the game. This game's difficulty varies from level to level, some levels are not challenging at all, other levels will make you cringe at the difficulty.  I have the game on SNES as well as on a SNES Emulator, and the game difficulty is amped up due to the lack of smooth controls on the emulator. Visually this game still holds up really well graphically today, and has probably the most memorable soundtrack of the DKC trilogy.


All in all, this game, is a gem, with tons and tons of replay. The game, while challenging, is very doable to win the main story. However, if you want to 100% this game, you have to complete one of the hardest levels in video gaming history in Animal Antics. This level is ruthless, and you will spend hours beating it! The game is very rewarding, and recommend to all gamers.

Final Rating: 10/10

Monday, July 13, 2015

In Memoriam - Satoru Iwata

The world was shocked, and saddened to learn of the passing of Satoru Iwata, the beloved President and CEO of Nintendo. Mr. Iwata left behind a monumental impact on the video game industry as a whole, while keeping the two most important things to the Video Game Inustry in mind: The Gamer, and having fun! The vision of Mr. Iwata was ahead of its time, and was revolutionary for all gamers, past, present, and future.


We here at The Gamer's Code would like to extend our deepest condolences to the Iwata family, as well as the Nintendo family, and to all gamers. We honor his legacy by continuing to enjoy our love for video games, and tell stories of our favorite games to our loved ones.

Thank You for Your Vision, as well as Legacy Mr Iwata!

- The Gamer's Code Staff

Friday, July 10, 2015

LoL eSports: A Primer - North America

So, you want to follow LoL eSports. Maybe you had friends talking about doing Fantasy drafts, maybe you've been playing for long enough that you can't help but notice all the buzz about it, or maybe you've got greater aspirations than just solo queue. Either way, we're going to just dip our toes into eSports, and build a little foundation of what's going on, so that we can build discussion on what's going on with the game professionally and internationally.

First things to understand? The game is broken down regionally. There's North America (NA), Europe (EU), China (LPL), Korea (LCK), and Tiawan (LMS). Now, there's other regions, but due to their size, they're often marginalized into regional events leading to a wildcard. Before we go any further, Season 1 was won by a European team: Fnatic. Season 2 by Taiwan's TPA Assassins. Season 3 by South Korea's SKT T1. And last year's world championship was taken home by another Korean team: Samsung White.

So, for those on the outside looking in, what do some other regions have that we don't? What's keeping North America out of that top slot (I'd expect we won't take it this year either)? The answer is twofold in my opinion. Let's start with how we structure season play relative to other regions. In NA and EU, we play one game a day, two days a week. Over the course of our 9 week season, we play each team twice, once on the blue side, the other on the red side. Consider that China's teams play three days of games, and when teams play, they play one game on each side and then the match is recorded as win, loss, or tie. Korea plays four days, with teams still playing two games, but each of their games are best of threes. That's right, Korean teams have to play the equivalent of our playoff games every single week. We aren't playing nearly as many games as other regions. Plain and simple. It doesn't help that competition in our regions doesn't appear as strong as other regions either. In fact, after our poor turnout at MSI, TSM got ranked 20th in the world power standings. Our best team isn't in the top 5, or the top 10, and barely makes it into the top 20.

That addresses where or why or how we've been characteristically weak, but doesn't quite hit why we're so much worse off this season than I feel we've been in the past. For that, I'm going to link a facebook post from Amazing.

Anyway, I wanted to kinda get something off of my chest that has been bugging me for quite a while now regarding my...
Posted by TSMAmazing on Sunday, June 28, 2015

That, for me, hits the nail on the head at every conceivable level. If you haven't been watching the NA teams play, watch the other regions first. Watch their shot calling, their decision making. In a day and age where Faker says the NA mids are among the most mechanically skilled players he's ever seen anywhere, to see us rated where we are is the clearest indicator of what Amazing is talking about, and he's played over here, and for TSM no less. The big ways to track this, watch where and how towers go down. Watch dragon and baron control. NA has become timid, and it's a problem that feeds in on its self. Don't expect a strong showing from us at worlds this year.

Thursday, July 9, 2015

Throwback Thursday: A Closer Look at Uncommon Consoles - Part 2


And we're back!

When we last left off, I had finished discussing the legacy of the 3DO Interactive Multiplayer. But history and console features can only tell you so much about a console. What games are on it? Well, that's what we're going to take a look at today. Before I get started, there are a couple things I thought were worth pointing out.

First, you may have noticed that pictures of the console in the previous entry showed only one controller port. What is this blasphemy? I thought that the 3DO had multiplayer games! Well, it does. So where do the other controllers plug in?



To the back of the console? One of the other outlets on your TV? Or do they expect you to *gulp* SHARE CONTROLLERS?!

Oh, nope. Controller port is on the controller. Where else would it be?

In order to play this with another friend, they had to plug their controller into your controller. Keep in mind: Some games on this console could support as many as eight players at a time. Which means that somewhere out there, there was a conga line in the early 90s that was playing Twisted on the 3DO, and you missed it.

And I just KNOW that's a painful regret that you'll never get rid of.

The other interesting thing that I wanted to point out is that this was one of the very first consoles to use only compact discs instead of cartridges. So the packaging for these babies was totally smaller that its competitors, righ-HOLY SHIT.
Super Mario Kart for reference


It is the size of three, I repeat, THREE SNES games.

This is for a cd-based game, right? Why on Earth did they use such huge boxes? To my knowledge, the only games to have larger cases were the Neo Geo cartridge games, and at least those made sense!

But enough about the design of the console and products. You came here to see the games, right? Well, let's dive right in. No, I already told you. I'm not reviewing the porn discs. First up is Gex. And why shouldn't it be? Gex was the anticipated mascot of the console, and is considered by many 3DO players (all 100 of us) to be one of the best games it has to offer.

GEX


Gex is a game with a theme of satire surrounding the Hollywood world, with multiple levels having a different theme, such as: horror, kung fu, adventure, and cartoon animation. The platforming is pretty standard stuff that you'd see in a Mario or Sonic game. You have a jump, attack and run button, and platform across the level. However, Gex does have features that make it stand out from the crowd. First, Gex is a Gecko. So they gave him the ability to cling to most walls and ceilings, as well as certain areas with a background wall.




The more important distinction is that the goal of this game is not to get to the end of the level. If you just platform your way to the exit and leave, you will not progress in the overworld map, and will need to start over. And while this game sold very highly on the 3DO (and produced two sequels that sold even more on other consoles), this is where my interest in the game dwindles. I probably have 2-3 hours logged into this game, AND I HAVE NOT BEATEN A SINGLE LEVEL. You see, the goal isn't to reach the end of the level. In every level, there is a hidden tv remote, which you must find before reaching the end. Only then will the level be completed, and a new one opened up.

The problem with this is that even the starting levels are huge, with branching paths to reach the end, like a Sonic the Hedgehog level. This forces you to either play the same level over and over, hoping that you find the hidden area with the remote, or backtracking from the exit to find it. Hopefully if/once you do, you don't fall into one of the many pitfalls. While there IS a health counter in the top right corner, this game is not afraid to place many insta-death pits around for you.

Sure, the levels are fun to platform through, but personally, the fun factor disappears when I'm forced to go back through the same level again and again for what should be considered a collectible just so that I can progress to the next level, and do it again. In short, it's an okay game that'll entertain you for 30 minutes to an hour. I highly recommend the 3D sequels, which are far improved.


THEME PARK

Allow to first start off by saying HOLY BALLS, THIS GAME HAS BEEN ON EVERY GAMING PLATFORM KNOWN TO MAN. To be quite honest, I have never actually played this game before. The closest that I played was this game's sequel, Sim Theme Park World, on pc. The premise of this game is that a Willy Wonka-esque character breaks into your home, and basically warps you all to a theme park against your will. I know it's supposed to be setting up a nice intro for you to build a park, but when the Wonka-clone says "even your pets can come", and the dog begins begging him to not be taken away, you have to wonder why put the intro in at all. 


Look. Look into his eyeless face, and know the true abyss.

As for the gameplay, the only thing that I could think about as I played it was "Roller Coaster Tycoon", a game which I've poured far more hours into. This game honestly feels like a prototype to Roller Coaster Tycoon. As you would expect, you place pre-built rides and shops into the park grounds, and carve walking paths for your guests to navigate the park. You can also hire entertainers, janitors, and mechanics to maintain everything. 

Basically everything that you can build in the first level all in one screen.

My first major complaint is how to control the game. Yes, I know that this is a simulation game without a keyboard, and understand that there's going to be limitations due to that. However, if you give me the option upon creating a park to say it's my first time playing this game, then a tutorial for the controls would be greatly appreciated. The most tutorial-esque thing I could tell was that the Wonka director stays at the bottom of your screen, and lets you know when to raise or drop prices, but gives no help in regards to how to do anything

Eventually, I began to understand the method to the madness, and built four rides, and three stores. No more were available, so I basically sat waiting for the director to give me advice, or for a ride to break down so I could make sure that a mechanic fixed it.In all honesty, the game basically plays itself after about fifteen minutes, it's so easy. With only those three rides, the director kept insisting that I raise my park's admission. Before I knew it, every guest was being charged $100 just to gain admission, and all the while the director informed me that I was "a shrewd businessman."

And then he takes the money, and runs while I deal with the angry mobs. Insidious bastard.


Aside from that, you try to earn a certain amount of money in a certain amount of time. These goals, though, are extremely easy (The first level allowed up to 48 years to accomplish your goal). In all, I felt no challenge, and felt like moving on to another title after about half an hour. If you can, pick up Theme Park World on the pc, as it's a great game the likes of Roller Coaster Tycoon. 

THE LAST BOUNTY HUNTER


This game was released as a sequel to the Mad Dog McCree series, which should be causing red alarms to go off for anyone who knows about the series. And this game is just like the McCree series. Heck, I might even argue that it's worse. The video quality is so fuzzy, it's hard to see any of the faces of the people talking to you. The whole series also had an issue with the audio de-syncing from the video, meaning that you wouldn't hear dialogue until the character in the video was already halfway through the next sentence. It was almost like watching an old western parody of Godzilla dubs.

But maybe this game's gameplay improved upon its predecessors. In fact, the box even says that this game is compatible with the 3DO light gun! Maybe I can pick one up online, and try it out! Oh. Maybe not. Okay, so the controller it is. I'm not sure if the gun even would make it easier, but holy balls is this game difficult. I had the game set to easy, and was never able to beat any of the four outlaws.

In order to beat a level, you have to do it all in one go. You die in one shot, and it's back to the beginning of the level. Your gun treks sloooooowly across the screen, and to make it better, the enemy positions are randomized each time, so there is little more than a one second gap to aim at them before they shoot and hit you first try.

In truth, the game actually is a little fun, it's just a shame that you won't get anywhere given the difficulty with a controller. To make it better, you get three lives. After every death, a resident of the town will mock you for your failures. They oddly laugh at you every time, more like you were inconvenienced or lost a game of cards than, oh I don't know, GOT SHOT AND KILLED TRYING TO PROTECT YOUR HIDES.

If you don't have the gun accessory for whatever console you find this for, I say give it a pass. If you do have the gun however, it's worth a few laughs with a friend and some light drinks. 

Or heavy drinks. I'm not your mom. 

NEED FOR SPEED

Huh, I'll be darned. A 3DO game that I solidly enjoyed. For those who didn't know: Yes, the Need for Speed series, a franchise which still runs strongly today, made its debut on the 3DO. And for 1994, this game looks beautiful. The 3D graphics are actually very well polished, even by Playstation 1 standards a few years later. The cutscenes play smoothly, look decent, and hell, even the narrator doesn't do a bad job making sure that you're geared to go. I'm not even going to apologize for that pun.



As someone who is not a big fan of the Gran Turismo or Need for Speed series, I still had some fun with this game. Perhaps the only/main complaint that I have is how easy it is. Having never played it, I picked the controller right up, and immediately beat my opponent by a landslide. Three races in a row. So I'm sure that I'd have much more fun playing this with a second player. 


Hey, man. You wanna pla-oh, right. Shit.

Editor's note: Upon further investigation, it seems that the 3DO version did not have multiplayer. The future ports of this game to other consoles had that feature.

Not surprisingly, Need for Speed was very positively received. In fact, the lowest score that I can find for it was an 8/10 from Electronic Gaming Monthly. Good or not, most people did not think that any of the games, even this, were worth the price tag of the 3DO (remember, $599 when this game came out). So....Electronic Arts took their big hit, and brought it over to the newer consoles that were sure to bring them better success.


Spoiler alert: It did. Okay, I'm seriously done with the car puns, now.
 
And as for the 3DO, its flames quietly died out in North America, and it was quickly forgotten by many while Sony and Nintendo took the spotlight. But for those of us who remember the 3DO, we can treasure the legacy that it left. Whether it be with its good games, or its bad. 


Very, very bad.

Well, that's all for the 3DO segment of this series. Did you guys learn anything about the console? Did I forget to mention your favorite game? Let me know in the comments. What console shall we look at next time? Stay tuned!

* Doc would love it if you'd join his other gaming bits. He has a twitch page that you can follow here, and announcements for the livestreams take place here.

       

Saturday, July 4, 2015

An E3 Review - Sony

E3 is the biggest video game convention in the world, and it brings out all the heavy hitters in the video game industry. Today, we are going to focus on the Sony Press Conference, and have little blurbs for each of the major announcements



The press conference for Sony featured new games, such as The Last Guardian and Horizon: Zero Dawn, to name a few. However, I will be discussing my own personal highlights of the E3 Conference, such as the much awaited Final Fantasy VII remake, Shenmue 3, Arkham Knight DLC, and some hardware additions for the PlayStation 4.



So let's begin with THE highlight of the conference; Final Fantasy VII: Remake
Final Fantasy VII: Remake will be available first for the PlayStation 4, and then will follow up with the PC. No release date was announced at this press conference. The trailer features music from Advent Children, and is unknown whether or not Nobuo Uematsu's iconic soundtrack will be kept, or if it will be updated as well. The tag line of the remake states that the promise has finally been made. You may view the trailer for FFVII: Remake HERE


Now, let's look at a personal favorite of mine, Shenmue 3
Shenmue 3, will be the 3rd installment of the incredibly successful and fan-favorite Shenmue franchise. The original Shenmue was released in the very early 2000s for the Sega Dreamcast, and was considered alongside Resident Evil Code Veronica to be the crown jewel of the Dreamcast. The franchise takes the best of classical and modern Asian culture into a breathtaking Action/Adventure game. Shenmue blends the RPG elements very well into an easy to learn and master combat system. Shenmue 3 was announced first for PlayStation 4, and then will be released for the PC. Current release date has not been announced, however the game requires a  kickstarter campaign, in order to create the game. If you would like to contribute, you may do so HERE.


Now onto what many consider to be the "bathroom break" part of the conference; hardware additions.

Sony had some pretty awesome hardware additions that they announced at E3, and I'm going to go into just a few of them at this time. First, let us take a look at Project Morpheus. Project Morpheus is a Virtual Reality project that Sony is working on, that will be similar to the Oculus Rift. Project Morpheus has a couple games that are being ran as test subjects for the game. There has not been a release date announced for Project Morpheus, but developers stated that they are hard at work to make Project Morpheus a reality (no pun intended).

Secondly, let's take a look at something cool Sony is doing with Playstation Vue. Sony has announced that they will be releasing an update to their Vue system, which will allow viewers to buy whichever channels they would like access to via an "a la carte" system. This system will allow viewers to buy access to channels, such as Showtime, HBO, Machinima, etc. The cost of the new program has not been released at this time, nor has a release date. However, Sony did advise that these changes will be coming sooner, rather than later.


Some of the other highlights from Sony's press conference are as follows.


  1. The Last Guardian (2016)
  2. Horizon: Zero Dawn
  3. Batman: Arkham Knight, Nightmare Pack (Playstation 4 Exclusive)
  4. Star Wars Battlefront
  5. Uncharted 4

With these groundbreaking announcements, Sony's press conference set the tone for the future of console gaming. In my honest opinion, I believe Sony won this year's E3, followed by Microsoft, followed lastly by Nintendo.

P.S. Speaking of Nintendo, where the hell is my new METROID?!?!?!?! (And no, I don't mean that crappy shooter they just announced at E3), where is a follow up to Prime? What is the future for my favorite bounty hunter. LISTEN TO THE FANS NINTENDO!


Well, hope this article was somewhat helpful, and gave insight to the future of gaming. 

Cheers!
- UltimateDave469

Throwback Thursday - A Classic Game Review, Volume 3

Volume 3 - Super Metroid (SNES) 1994

The past couple of Throwback Thursday's, I have reviewed two of the best classic RPG's of the 90's. This time we will be featuring a different genre altogether. This game has been received as one of the greatest games of all time on any console. The game made the IGN top 10 games of all time list, has won countless awards, and is still one of the most played classic games today. Today we review my all time favorite game, Super Metroid for the SNES.

Super Metroid (1994)

Synopsis:
The game's story takes place directly after the conclusion of Metroid 2. Samus Aran captured the Metroid larva on the planet SR388, and delivered it to researchers on the federation space station. Samus delivers the larva to the researchers, and leaves to pursue her next bounty, when she receives a distress call. The space station is under attack! Samus arrives too late, as the space pirate leader Ridley makes off with the captured Metroid Larva, and initiates the self destruct sequence for the space station. Samus escapes, and followers Ridley to the planet Zebes, where the events of Metroid took place, and where it all begins again!

Gameplay: 
Super Metroid, is probably one of the most fluid games for the SNES. The game plays very similar to the original Metroid, however comes with one crucial update, a MAP. Even though you have a map, you will find yourself exploring the planet Zebes with your map, uncovering clues, hidden rooms, and new paths to help you along your journey. The more exploring you do, the easier the game will feel. More experienced players will look for ways/tricks to slim down their times, and will find that this is probably the most re-playable game of all time.

New players can expect to spend roughly 7-15 hours to complete this game

Experienced players have completed this game in roughly 1 hour, and the world record is currently less than 45 mins.

My personal best time is 1 hr 34 mins at 74% completion. 4 hrs 20 mins for 100% completion.


Layout:
The controls feel really natural, and the item layout on your screen is easy to understand and navigate. 

Kraid returns from the dead to claim vengeance on Samus Aran

The abilities in the game feel really natural, and you will find that using your grapple hook, missles, x-ray visor, etc are pretty easy to learn and get the hang of. This game, as well as Castlevania: Symphony of the Night probably have the smoothest controls I've seen out of classic games.


Summary:
All in all, this game is very nearly flawless. The game doesn't require extra exploration, but rewards you by making the game's difficulty easier. The controls are super fluid, and graphically the game still stands incredibly well today. The major flaw in this game, is that I don't feel that there is a real story driving the game. by the time you are an hour or so in, you totally forget about the larva metroid, until you find the capsule towards the end of the game. That being said, you forget the story, because you are so immersed in the game play. This game is very replayable, and you will constantly be playing to improve your times! Will you save the galaxy again?



Well thats all for this edition of Throwback Thursday, we will see you next time for our review of Donkey Kong Country 2: Diddy's Kong Quest. 

Cheers!
- UltimateDave469